Diploma in Apple Development 🍎👩🏻‍💻: Coding Two: Lecture 10: ShaderGraph and Metal.
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👋🏻 Hi!
First, don't forget to confirm your attendance using the Seats Mobile app!
Second, I'm going to start every lecture with a meditation from the fantastic Sitting Still Like a Frog book, all read by Myla Kabat-Zinn. If you don't want to participate that's completely fine.
What is Metal? Let's follow the link to find out.
Let's watch this video from WWDC23: "Explore materials in Reality Composer Pro".
Let's start off by exploring the ShaderGraph in Reality Composer Pro, with these two samples from Apple's Introductory visionOS samples:
Let's continue by by watching two videos from WWDC about Metal on visionOS:
Let's continue by looking at another sample from Apple's Introductory visionOS samples: "Generating procedural textures"
Finally, let's look at this sample code from Apple: "Generating interactive geometry with RealityKit". Bonus: great GitHub project all about using shaders on any Apple operating system.
Stop press! A great GitHub full of ShaderGraph examples - let's try it! Double stop press, even more examples here, let's try them too.
Thanks! As always, please review all today's content as homework.
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