Diploma in Apple Development 🍎👩🏻💻: Spatial Two: Lecture 1: Introduction to the Spatial Two unit.
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Hi! 👻
First, don't forget to confirm your attendance using the Seats Mobile app!
Second, I'm going to start every lecture with a meditation from the fantastic
Sitting Still Like a Frog book, all read by Myla Kabat-Zinn. If you don't want to participate that's completely fine.
Third, let's review the solo playful apps that the Apple worms over last two years:
As mentioned on the wiki - you should be making use of the
App Design Workbook throughout the unit. You are going to have to make a 30 minute presentation at the end of this unit. Your aim should be to have a fully launched TestFlight app by the end of the Block. You
should use TestFlight to release and test your app with select users. I'm currently investigating how I can buy you all one year Developer Memberships! Please keep reminding me...
To be clear, it's up to you to keep developing your individual app through the remainder of this unit - I'm going to be teaching you technologies that I think will be useful, but you should be asking me for support in tutorials when you need it. The aim is to be as close as possible to a real solo app developer practice.
Keep it simple to start with! Get to a fully running game and then make it more complicated - skateboard, skateboard, skateboard! I'd rather see 15 amazing simple playful apps that make me smile and are fully launched than 15 broken prototypes.
Which of the
Introductory visionOS samples could you combine and hack together to make a skateboard for your playful app? How can you use
Claude.ai to help? Joel - demo audio reactive experiments now.
Let's take a look at some games that are already out there for the Vision Pro:
Next lecture we are going to start with everyone showing their 1 minute presentations on
- Which ARKit anchor you are going to concentrate on for the rest of the year
- How the anchor relates to your BA or wider practice
- Your initial thought for a game to make
Which ARKit anchors are available? Have a look at the
ARKit in visionOS homepage for a complete list.
TLDR: you must choose one of:
- Hand anchors (hands will be the interaction method for all apps, but you want to augment hands specifically)
- Plane anchors or World anchors - building an experience that works with any floor, table or wall (pick vertical or horizontal) - being able to return to the same space and see the same virtual objects
- Image anchors - tracking flat images
- Object anchors - tracking 3D objects
Do any stand out to anyone already? Let's discuss.
How the anchor relates to your BA or wider practice - if you are in graphic design, perhaps image anchors would be a good choice. If you are doing sculpture, then object anchors. If you can't decide, then go for hands or planes? Let's discuss.
Your initial thought for a game to make - here are some thoughts I had while I was writing the lectures:
Does anything stand out for you? Let's discuss.
A reminder, next lecture you should come prepared with a 1 minute Keynote (must be Keynote!) presentation on:
- Which ARKit anchor you are going to concentrate on for the rest of the year
- How the anchor relates to your BA or wider practice
- Your initial thought for a game to make
Thanks!
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