Diploma in Apple Development 🍎👩🏻💻: Spatial 1: Lecture 6: Revised project thoughts, USD and Quick Look.
Back to slide index.
Hi!
First, don't forget to confirm your attendance using the Seats Mobile app!
Second, I'm going to start every lecture with a meditation from the fantastic
Sitting Still Like a Frog book, all read by Myla Kabat-Zinn. If you don't want to participate that's completely fine.
Let's start by going over your
App Design Workbook work in groups. Who wants to go first?
-
Page 16 of the App Design Workbook: "Consider Diversity"
-
Page 17 of the App Design Workbook: "Summarize (sic) Your Audience"
-
Page 20 of the App Design Workbook: "Analyze (sic) causes"
-
Page 22 of the App Design Workbook: "Research competitors"
"Understand USD fundamentals" (18 mins)
"Discover the fundamentals of Pixar's Universal Scene Description (USD) and learn how it can help you build great 3D assets and workflows. We'll introduce you to the core concepts behind USD and explore how you can integrate the format into your content creation pipeline. We'll also show you how to harness the power of USD by using composition to create flexible and versatile assets."
"Explore the USD ecosystem" (15 mins)
"Discover the latest updates to Universal Scene Description (USD) on Apple platforms and learn how you can deliver great 3D content for your apps, games, and websites. Get to know USD for visionOS, explore MaterialX shaders and color management, and find out about some of the other improvements to the USD ecosystem."
"What's new in USD and MaterialX" (10 mins)
"Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more."
"Optimize (sic) your 3D assets for spatial computing" (23 mins)
"Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app's performance."
"Discover Quick Look for spatial computing" (12 mins)
"Learn how to use Quick Look on visionOS to add powerful previews for 3D content, spatial images and videos, and much more. We'll show you the different ways that the system presents these experiences, demonstrate how someone can drag and drop Quick Look content from an app or website to create a separate window with that content, and explore how you can present Quick Look directly within an app."
"Create 3D models for Quick Look spatial experiences" (23 mins)
"Discover best practices when creating 3D content for Quick Look on visionOS. We'll explore a few different ways to prepare your models for Quick Look, cover important considerations for 3D quality and performance, and show you how to use Reality Composer Pro and Reality Trace to inspect and fine-tune your content."
"What's new in Quick Look for visionOS" (15 mins)
"Explore how Quick Look in visionOS can elevate file preview and editing experiences in your app. We'll cover the integration of in-app and windowed Quick Look, as well as a brand-new API that customizes the windowed Quick Look experience in your app. We'll also share the latest enhancements to viewing 3D models within Quick Look."
What questions do you have for me?